Turok 3: Shadow of Oblivion is an action-adventure first-person shooter video game developed.
| Turok 3: Shadow of Oblivion | |
|---|---|
| Developer(s) | Bit Managers |
| Publisher(s) | Acclaim Entertainment |
| Composer(s) | Alberto Jose González |
| Series | Turok |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Action, shooter |
| Mode(s) | Single-player |
Turok 3: Shadow of Oblivion is an actionvideo game developed by Bit Managers and published by Acclaim Entertainment. It was released for the Game Boy Color handheld game console in 2000 alongside its Nintendo 64 counterpart. Although the game is set in the same fictional universe as its counterpart, it features a different storyline.
Gameplay[edit]
Turok 3: Shadow of Oblivion is an action game that is presented from a top-down perspective.[1] To progress through the game, the player must control Turok through a series of levels while wiping out a large number of enemies using different types of weaponry.[2] Some levels have keys that the player need to find to access locked areas and progress further through that level, while others require the player to control a vehicle and destroy structures.[2] The game employs a password system to prevent the loss of progress.[2] Although the game is set in the same fictional universe as its Nintendo 64 counterpart, it features a different storyline. The story follows Turok as he aids peaceful Dinosoids to stop a rebel Dinosoid sect from reawakening an ages-old war.[1]
Development[edit]
Turok 3: Shadow of Oblivion was developed by the Spanish video game company Bit Managers and published by Acclaim Entertainment. The game uses the same engine as Bit Manager's previous Turok game, Turok: Rage Wars, which allows for multidirectional scrolling.[3] The music of the game was composed by Alberto Jose González, who also produced the music of the previous Game Boy ColorTurok games.[4]
Reception[edit]
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Turok 3: Shadow of Oblivion received generally favorable reviews from critics. Craig Harris of IGN considered it to be the best Turok game on the Game Boy Color system due to its smooth animations, responsive controls and old-school design,[2] while the Spanish official Nintendo magazine, Nintendo Acción, highlighted its variety of environments and non-stop action.[3] In a mixed review, Planet Game Boy magazine praised the vehicular sections, but criticized the unexciting on-foot action.[7]
Writing for GameSpot, Frank Provo praised its balanced gameplay, concluding that 'the vehicular and top-down levels give the game an activity-oriented feel, while the side-scrolling missions deliver the tried and true formula of bloodshed and mayhem the series' fans crave.'[1]Nintendo Power criticized its lack of challenge and short length, saying that it is possible to complete the game in just one hour.[6]
References[edit]
- ^ abcdProvo, Frank (August 9, 2000). 'Turok 3: Shadow of Oblivion Review'. GameSpot. Archived from the original on October 31, 2016. Retrieved October 31, 2016.
- ^ abcdeHarris, Craig (August 4, 2000). 'Turok 3: Shadow of Oblivion'. IGN. Archived from the original on November 7, 2015. Retrieved October 26, 2016.
- ^ abc'Turok 3'. Nintendo Acción (in Spanish). No. 94. Hobby Press. September 2000. pp. 24–25.
- ^Turok 3: Shadow of Oblivion (Instruction booklet). Bit Managers. Acclaim Entertainment. 2000.CS1 maint: others (link)
- ^Thompson, Jon. 'Turok 3: Shadow of Oblivion'. AllGame. Archived from the original on November 16, 2014. Retrieved November 15, 2014.
- ^ ab'Turok 3: Shadow of Oblivion'. Nintendo Power. No. 135. Nintendo of America. August 2000. p. 119.
- ^ abAlex (Autumn 2000). 'Turok 3: Shadow of Oblivion'. Planet Game Boy. No. 4. Future Publishing. p. 29.
External links[edit]
Turok 3: Shadow of Oblivion at MobyGames
People say:
I'll admit it, I'm not a huge Turok fan. Sure, I enjoyed the first game, but Turok 2 (with its huge levels and inane save feature) was an exercise in frustration, and don't even get me started on the crap that was Rage Wars. So, naturally, I started Turok 3 with a little apprehension. But after only a few minutes of play, that feeling completely disappeared. Almost everything that irritated me about Turok 2 has been fixed: While the overall levels are still huge, they've been divided up into dozens of smaller areas. Even better, the new save feature allows you to mark your place at any time in the game. I love the fact you can now play as two different characters with their own distinct skills and optional paths, and it's cool to see the amount of emphasis put into the story line. The part that impressed me most about Turok 3, though, was the graphic quality. This is the first N64 game I've seen truly use the Expansion Pak to its potential--the difference between low and high resolution modes is stunning. My only real problems with T3 are its length (it's only about six hours long for each character), and the fact that it's still hard to aim your weapons in high-stress areas. But despite those gripes, and even though it doesn't have quite the same depth and all the extra goodies of Perfect Dark, Turok 3 still delivers an excellent first-person shooting experience, and should be an instant purchase by any fan of the genre.
This is a nice surprise. After Rage Wars, I wasn't expecting big things out of Turok 3, but big things are exactly what T3 delivers--the two characters to play as, the best hi-res graphics on the N64, a smooth framerate, cool weapons, a slick story line, and an almost Half-Life-line pace. The levels are short, and to the point (avoiding a major pitfall of T2) while a generous save system has been added as well. The multiplayer moves at a smoother framerate than Perfect Dark, and revamped versions of the Lost World levels from the first game are even included, a sure sign that the former Iguana loves its fans. Not as deep as PD, but almost as much fun.
The delivers most everything that got people into the Turok games in the past, but also offers some much-needed improvements. Now you can save at any time, and there are points in levels that you can restart if you die. Graphically, the game is a marvel with the RAM PAE. I couldn't play Perfect Dark in high-res because of the huge hit to the framerate, but T3 isusually fine. If there's one complaint I have, it's the cheap hits. All too often enemies will hit you before you can even see them. It doesn't make the game too difficult (you're given plenty of health), it does get annoying. Still, a fine conclusion to the Turok series on the N64.
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