Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games. Tools and Information. Doom 3 World - An unofficial id tech community; Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World; iddevnet - Official, but limited, Doom 3/Quake 4 informational site.
Insidious Doom³ - Upgraded Weapon Skins- 56.8 MB
- 59 downloads
- 1.44 GB
- 90 downloads
- 415 MB
- 58 downloads
Category Name | Mods | Downloads | Total size | Last update |
---|---|---|---|---|
General Mods | 58 | 1,185 | Feb 01, 2020 | |
Tools | 1 | 23 | Feb 06, 2020 | |
Total / Partial Conversion Mods | 10 | 141 | Feb 10, 2020 | |
Battle Scenarios | 1 | 6 | Dec 18, 2019 | |
Graphic Mods | 19 | 315 | Feb 07, 2020 | |
Skins / Textures / Menu Mods | 6 | 147 | Feb 09, 2020 | |
All Mods | 489 | 4,449 | 39.9 GB | Feb 01, 2020 |
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Latest mods
CstDoom3
- [Mod]
- Posted about 2 years ago
- 78 downloads
CstDoom3 adds a host of optional improvements and modifications to improve the game in general terms.
Overthinked DooM^3 v1.666 - Ready-on DoomConfig.cfg Files
- [Mod]
- Posted almost 4 years ago
- 23 downloads
This is an optional file for the 'Overthinked DooM^3' that contains two Doom configuration files. One turns the graphics settings up a notch as the default files supplied with Overthinked use very low graphics settings. The other config file turns the graphics settings up as far as the can go--ultra high graphics--for those who have rigs that can handle it (and most do by now; Doom was released over 10 years ago).
Overthinked DooM^3 v1.666 - HardCore Mode
- [Mod]
- Posted almost 4 years ago
- 9 downloads
This mod makes one major change to the 'Overthinked DooM^3' mod: removes the crosshair. If you would like that little extra challenge, then you are going to want this package. There are also some undocumented gameplay mechanic changes as well, but the focus of this addon is the removal of the crosshair.
Overthinked DooM^3 v1.666
- [Mod]
- Posted almost 4 years ago
- 90 downloads
This mod combines several popular Doom 3 mods into one package and tweaks and enhances them. The goal is to turn Doom into a more tactical style shooter with horror elements. The mod bundles (to name a few) Denton's Enhanced Doom3 (v2.02), Sikkmod 1.2 and CED2011's Assets Pack. There are also graphical enhancement mods bundled as well. Just take a look at the size of the file. There is a lot of content in those bytes.
Doom 3 Splitscreen Edition
- [Mod]
- Posted about 4 years ago
- 65 downloads
This is a multiplayer mod. Play with and against other Doomers. It features nearly infinite ammo, friendly fire, drop weapons, teleport and more.
Doom Reborn v1.4 (Pre-Beta)
- [Mod]
- Posted about 4 years ago
- 58 downloads
Fight your way through the corridors of the original Doom and Doom II with 'Doom Reborn'! This mod attempts to recreate the original games' levels and atmosphere using the technically advanced idTech4 engine. The enhanced graphics and sound will surely force you to enjoy these classic games once again.
Insidious Doom³
- [Mod]
- Posted over 4 years ago
- 96 downloads
Looking for a fun mod but also challenging at the same time? Well then you're in for a treat, this is the ultimate mod that throws doom players into a frenzy of actions and surprises, with fast paced gameplay!
Insidious Doom³
- [Mod]
- Posted over 4 years ago
- 158 downloads
This mod features over 50 new new maps and 31 weapons, special player abilities and cooler skins and sounds, best of all, HD graphics!
Doom 3 BFG Hi Def 2.4 Patch
- [Mod]
- Posted over 4 years ago
- 24 downloads
Patches 2.2 to 2.4 Includes 2.3 and the barrel update. Higher poly terrains and a bunch of map objects. Unzip into your Doom 3 BFG directory
Doom 3 BFG Hi Def 2.3 patch
- [Mod]
- Posted over 4 years ago
- 6 downloads
Patches 2.2 to 2.3 Added bunch of ROE textures and improves a bunch of other textures. Also adds some model work. Unzip into your Doom 3 BFG directory
Doom 3Essentials
Popular mods
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1DOOM 3 - OpenCoop v1.1
OpenCoop is a cooperative based mod for the popular id Software Game 'DOOM 3'. It aims to provide the feel of the original single player maps in multiplayer.
A new gamemode: Respawning is now limited. You are only allowed to respawn, if enough health is in a common healthpool. The healthpool gets filled, if other players pick up health. When respawning you get the health in the healthpool. Furthermore all the items are now limited and respawn once per player. The weapons have been finally set to the singleplayer setup.
Updated maps: Thanks to your bug reports and Klonsemanns fixes the following maps have been updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3, delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2
A polished mainmenu: The mainmenu got a new color theme and displays the currently installed customs maps as well as some informations about it. This is truely a tribute to authors of the custom maps, which we will release shortly.
Cinematics updated: Cinematics were already working great in the last versions but we did some enhancements for your pleasure. The camera synchronisation has been recoded completely, so that it won't hitch anymore when switching between cuts. In previous versions the cinematics just started when one player connected. Now cinematics will wait until all players are ingame, so they can watch the cinematics synchroniously. If you think you have watched the cinematics to many times you can abort them and continue with normal gameplay. NOTE: This feature is currently in testing and considered as BETA and therefore only available to the server player.
Quick Dictionary XP (English To Bangla) Version 1.0.14.29 03:40 Unknown 8 comments. It is a English to Bangla dictionary which contains 20962 words. It wil also work in vista and 7.but you have to install microsoft net framework 1.1 RESUME SUPPORT DOWNLOAD LINK Below. Quick dictionary xp english to bangla dictionary online.
The cost of a Solid Edge license is not justified by the functionality that it offers. In my opinion, for the cost, there are better packages out there. With Solid Edge, you are paying for the luxury of being able to integrate into a variety of other software offerings, many of which the standard user will never touch. We’re now about to see the launch of Solid Edge with Synchronous Technology 2.0 (ST 2) which is due to ship later this year (expected late summer). Pushing Sync Tech further. Solid Edge with ST 2 sees the core principles established in the last release extended into new areas of the application.
Hud changes: To support our new gamemode we have changed the scoreboard. The scoreboard now displays the health of all players as well as the healtpool. It enhances cooperative teamplay, because you are now able to look at the current health state of your teammates to support them even more. Finally the objective screens are displayed correctly now.
Network Traffic enhancements: YESSS, we did it. We were able to move some of the Quake4 Network Code over to Doom3. This was a great challange and took some time, but it results in a better online gaming experience.
AI enhancements: The network sychronisation code for monsters has been completely recoded and requires less traffic now. All animation events are transmitted in a compact manner so all players will see the exact same animations as the server player. Because of the compact representation we were able to completely disable clientside runing of monster script, which boosts the performance. In previous games the AI was biased towards the server player. This has changed and the AI will select it closest target. We also fixed some bugs present in the AI projectile code which caused the game to crash.
A visually complete guardian: All those effects previously missing for the guardian on the client are now in and ready. The light beams from the guardian seekers are now visible on the client as well as the lightning and the light glow from the guardian.
A set of small changes: Small details were fixed as well. The BFG beams won't affect other players anymore if teamdamage is disabled. We fixed small bugs/added features for the entities 'target_give' and 'trigger_once', the console command 'give' is available in multiplayer now (if cheats are enabled).